Saturday, 11 April 2015

FOR TEAM COLOURLESS: SHOT 20 Version 02+03

After feedback from Hilary, backgrounds were changed so I had to alter my shots. This included shot 20, the first version I did with the previous background is here: http://whey-an.blogspot.co.uk/2015/01/for-team-colourless-shot-20-block-pass.html

First of all, I re-positioned Bianca to the bench in the new background (drawn by Emma G).
Version 02
Since then, I have received more feedback on this shot so proceeded to alter a few things - such as her back being a bit more upright as she chases the ball :
Version 03

SHOT 20 (Version 03) with the BG
Also, we decided to scrap/ merge shot 21 with shot 20 because it was unnecessary.

Friday, 10 April 2015

FOR TEAM VELOETOILE: SHOT 65 Version 03

Elbows were a bit funny with the new rig, so I made a few tweaks and then added the facial animation. I also lengthened it by 16 frames so that when he closes his eyes it doesn't seem so rushed.

Monday, 6 April 2015

FOR TEAM OLD LADY: SCENE 04 - SHOT 04 [ROUGH]

Don't have the background for this scene so I've scriggled green stuff in place of the bush, this shot is one of the new shots that were altered for scene 04 - so it has a different name (with scene 04 at the front of it)

Thursday, 2 April 2015

FOR TEAM OLD LADY: BG60/ SHOT 93+96 [ROUGH]

A rough background for shots 93+96 - will polish it up after I've done my animation.

FOR TEAM OLD LADY: BG 48/ SHOT 80 [altered]

 Realised that it would be strange to have the photo-booth curtain closed (which implies that someone is already in there) and have the couple walk toward a closed curtain. The sound of the curtain closing could be played during the next shot (shot 81), so we don't have to animate that
NEW BG48/ SHOT 80 - altered curtain + added chair inside the booth
original BG48/ SHOT80

FOR TEAM OLD LADY: SHOT 81 [ROUGH]

Originally 44 frames (as set out in the production schedule), added 6 extra frames so she holds her smirk at the end. In the animatic, her face is turned to the side - I feel like there's no need because of the background perspective behind her:
which also means she's already facing couple, it's just the camera that she looks at at the end.

Wednesday, 1 April 2015

FOR TEAM VELOETOILE: SHOTS 63 & 64 Version 03

Shots 63 and 64 now have facial animation, and also have been tweaked - for example, he is breathing in shot 63 (more evident that he is not dead).
SHOT 63
SHOT 64 - tweaked his head and neck, so it's clearer that he's looking at the bike; added a few more frames (for a longer hold when he lifts his arm up)
This playblast is from a duplicate camera I created of SHOT 64 and zoomed in so I could animate the facial features and see how it reads in shot 64's perspective. You can hardly see his face in shot 64's cam, but that might not be so on the big screen.