Wednesday, 29 April 2015
Tuesday, 28 April 2015
FOR TEAM OLD LADY: SHOT 93 [ROUGH] Version02
I added more animation on the couple, I took Charlotte's suggestion to make them step back (almost in shock). At first, I did it in sync with the both of them stepping back (like how they were in the shot 92) but then I felt it looked a bit strange so I've added a bit of variety with Fred stepping back but Helen reaching out to help when Edith wobbles a bit - Helen's arms reaching out also leads into the next shot nicely.
Previous version of the shot is here: http://whey-an.blogspot.co.uk/2015/04/for-team-old-lady-shot-93-rough.html
Previous version of the shot is here: http://whey-an.blogspot.co.uk/2015/04/for-team-old-lady-shot-93-rough.html
FOR TEAM OLD LADY: SCENE 04 - SHOT 04 [LINED]
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New version, I've delayed the hair and realised the flower was on the wrong side so I altered that! |
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With the bush (substitute) added |
Rough version of this shot: http://whey-an.blogspot.co.uk/2015/04/for-team-old-lady-scene-04-shot-04-rough.html
Monday, 27 April 2015
FOR TEAM OLD LADY: SHOT 94 [ROUGH]
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46 frames |
Sunday, 26 April 2015
FOR TEAM VELOETOILE: SHOT 68 Version 03 [FINAL]
Very short clip, 106 frames - again, with added cloth animation. The blue colour is only a substitute, instead of importing the blanket, I created a new ncloth then rested it in it's shape. I used quite a lot of clusters for this shot because I wanted the feeling of the blanket moving alongside his body movement.
FOR TEAM VELOETOILE: SHOT 63 [FINAL] & 64 Version 04
With added cloth animation (the colour is just a substitue for now), I had to make the jumbo rig and bed a passive collider and apply an ncloth to the plane. After that, I used attached clusters on the blanket's vertexes where needed and moved them around to achieve the effect I wanted.
Added the guardian rig animation in shot 64, didn't realise until afterward that I had to parent his hands to the bike at some point! I ended up using locators to attach his hands to the bike handle and saddle.
The previous versions are here: http://whey-an.blogspot.co.uk/2015/04/for-team-veloetoile-shots-63-64-version.html
Friday, 24 April 2015
FOR TEAM OLD LADY: SHOT 92 [ROUGH] Version 02
I did a few tweaks to this rough, mostly on Fred because he seemed a bit too rigid - especially his arm, also if he drops the curtain in this shot it means I wouldn't have to make 2 backgrounds (one with the curtain limp and the other with him holding it) and it would be easier to animate him in shot 93 which I am also going to tweak (hopefully will be uploaded later).
For comparison, here's the original rough version of the shot: Shot 92 Version 01
For comparison, here's the original rough version of the shot: Shot 92 Version 01
Tuesday, 21 April 2015
FOR TEAM OLD LADY: SHOT 96 [ROUGH]
This is a very rough version of Shot 96, it's been a while since I've done a walk cycle... I forgot that they're so simple and yet so difficult at the same time. I started animating Fred walking on the spot, then Helen - both of them walk in sync at 17 frames a step - and then Edith, who walks at 21 frames per step.
After I did that, I moved them - just to test if it works. I concluded from the quick test that it's best I inbetween the cycle before I move them along and that I may have to either quicken the walking pace, move the characters or add time for the couple to walk off camera and for Edith to walk to her destination (pass the photo booth).
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on the spot |
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moving them [test] |
Friday, 17 April 2015
FOR TEAM OLD LADY: SHOT 93 [ROUGH]
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SHOT 93 |
I wasn't sure what to make the couple do, at the moment they're just blinking (I imagine in shock at seeing this old woman). I did play with the idea that Helen could reach her arms out a little when Edith looks like she's about to fall, but I'm still unsure of that.
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Edith on her own |
Wednesday, 15 April 2015
FOR TEAM OLD LADY: SCENE 04 - SHOT 02 [ROUGH]
Sunday, 12 April 2015
FOR TEAM VELOETOILE: SHOT 66 Version 03
Splined and with facial/ hair animation! I did alter a lot since the blocked version, such as the timing which is now 232 frames instead of the original 139. It's a few seconds difference but it should be fine because it's set in the hospital as opposed to the racing/ action scenes in the other parts of the film.
Shoulders on this rig go a bit funny when turned, I'm not sure if it might be my animation pushing the limits of the rig either so I'll have to wait till the shoulders are fixed.
The previous blocked shot is here: http://whey-an.blogspot.co.uk/2015/02/for-team-veloetoile-shots-66-blocked.html
FOR TEAM COLOURLESS: SHOT 20 Version 04 [+ ball prop]
Added shadows (in the form of ovals) and made a proper ball prop. The ball was originally going to be one block colour, but we realised that without some kind of indicator then the viewer wouldn't notice the ball spinning. Didn't want to be too complicated, so I added some grass/ dirt stains.
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SHOT 20 (Version 04) |
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The ball prop |
Saturday, 11 April 2015
FOR TEAM COLOURLESS: SHOT 20 Version 02+03
After feedback from Hilary, backgrounds were changed so I had to alter my shots. This included shot 20, the first version I did with the previous background is here: http://whey-an.blogspot.co.uk/2015/01/for-team-colourless-shot-20-block-pass.html
First of all, I re-positioned Bianca to the bench in the new background (drawn by Emma G).
Since then, I have received more feedback on this shot so proceeded to alter a few things - such as her back being a bit more upright as she chases the ball :
Also, we decided to scrap/ merge shot 21 with shot 20 because it was unnecessary.
First of all, I re-positioned Bianca to the bench in the new background (drawn by Emma G).
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Version 02 |
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Version 03 |
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SHOT 20 (Version 03) with the BG |
Friday, 10 April 2015
FOR TEAM VELOETOILE: SHOT 65 Version 03
Monday, 6 April 2015
FOR TEAM OLD LADY: SCENE 04 - SHOT 04 [ROUGH]
Don't have the background for this scene so I've scriggled green stuff in place of the bush, this shot is one of the new shots that were altered for scene 04 - so it has a different name (with scene 04 at the front of it)
Thursday, 2 April 2015
FOR TEAM OLD LADY: BG60/ SHOT 93+96 [ROUGH]
FOR TEAM OLD LADY: BG 48/ SHOT 80 [altered]
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NEW BG48/ SHOT 80 - altered curtain + added chair inside the booth |
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original BG48/ SHOT80 |
FOR TEAM OLD LADY: SHOT 81 [ROUGH]
which also means she's already facing couple, it's just the camera that she looks at at the end.
Wednesday, 1 April 2015
FOR TEAM VELOETOILE: SHOTS 63 & 64 Version 03
Shots 63 and 64 now have facial animation, and also have been tweaked - for example, he is breathing in shot 63 (more evident that he is not dead).
SHOT 63
SHOT 64 - tweaked his head and neck, so it's clearer that he's looking at the bike; added a few more frames (for a longer hold when he lifts his arm up)
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