I did a few tweaks to this rough, mostly on Fred because he seemed a bit too rigid - especially his arm, also if he drops the curtain in this shot it means I wouldn't have to make 2 backgrounds (one with the curtain limp and the other with him holding it) and it would be easier to animate him in shot 93 which I am also going to tweak (hopefully will be uploaded later).
For comparison, here's the original rough version of the shot: Shot 92 Version 01
Friday, 24 April 2015
Tuesday, 21 April 2015
FOR TEAM OLD LADY: SHOT 96 [ROUGH]
This is a very rough version of Shot 96, it's been a while since I've done a walk cycle... I forgot that they're so simple and yet so difficult at the same time. I started animating Fred walking on the spot, then Helen - both of them walk in sync at 17 frames a step - and then Edith, who walks at 21 frames per step.
After I did that, I moved them - just to test if it works. I concluded from the quick test that it's best I inbetween the cycle before I move them along and that I may have to either quicken the walking pace, move the characters or add time for the couple to walk off camera and for Edith to walk to her destination (pass the photo booth).
![]() |
| on the spot |
![]() |
| moving them [test] |
Friday, 17 April 2015
FOR TEAM OLD LADY: SHOT 93 [ROUGH]
![]() |
| SHOT 93 |
I wasn't sure what to make the couple do, at the moment they're just blinking (I imagine in shock at seeing this old woman). I did play with the idea that Helen could reach her arms out a little when Edith looks like she's about to fall, but I'm still unsure of that.
![]() |
| Edith on her own |
Wednesday, 15 April 2015
FOR TEAM OLD LADY: SCENE 04 - SHOT 02 [ROUGH]
Sunday, 12 April 2015
FOR TEAM VELOETOILE: SHOT 66 Version 03
Splined and with facial/ hair animation! I did alter a lot since the blocked version, such as the timing which is now 232 frames instead of the original 139. It's a few seconds difference but it should be fine because it's set in the hospital as opposed to the racing/ action scenes in the other parts of the film.
Shoulders on this rig go a bit funny when turned, I'm not sure if it might be my animation pushing the limits of the rig either so I'll have to wait till the shoulders are fixed.
The previous blocked shot is here: http://whey-an.blogspot.co.uk/2015/02/for-team-veloetoile-shots-66-blocked.html
FOR TEAM COLOURLESS: SHOT 20 Version 04 [+ ball prop]
Added shadows (in the form of ovals) and made a proper ball prop. The ball was originally going to be one block colour, but we realised that without some kind of indicator then the viewer wouldn't notice the ball spinning. Didn't want to be too complicated, so I added some grass/ dirt stains.
![]() |
| SHOT 20 (Version 04) |
![]() |
| The ball prop |
Subscribe to:
Posts (Atom)







