Friday, 24 April 2015

FOR TEAM OLD LADY: SHOT 92 [ROUGH] Version 02

I did a few tweaks to this rough, mostly on Fred because he seemed a bit too rigid - especially his arm, also if he drops the curtain in this shot it means I wouldn't have to make 2 backgrounds (one with the curtain limp and the other with him holding it) and it would be easier to animate him in shot 93 which I am also going to tweak (hopefully will be uploaded later).
For comparison, here's the original rough version of the shot: Shot 92 Version 01

Tuesday, 21 April 2015

FOR TEAM OLD LADY: SHOT 96 [ROUGH]

This is a very rough version of Shot 96, it's been a while since I've done a walk cycle... I forgot that they're so simple and yet so difficult at the same time. I started animating Fred walking on the spot, then Helen - both of them walk in sync at 17 frames a step - and then Edith, who walks at 21 frames per step.
on the spot

moving them [test]
After I did that, I moved them - just to test if it works. I concluded from the quick test that it's best I inbetween the cycle before I move them along and that I may have to either quicken the walking pace, move the characters or add time for the couple to walk off camera and for Edith to walk to her destination (pass the photo booth).

Friday, 17 April 2015

FOR TEAM OLD LADY: SHOT 93 [ROUGH]

I struggled with this shot at first, it's because I had her pivoting on the spot as she got up initially. It's only when someone pointed out that she should get up and then pivot, which made this shot a lot easier. Made me realise that actions can just be a simple, step-by-step process which doesn't over-complicate things!

Edith has some pretty neat catching skills
SHOT 93

I wasn't sure what to make the couple do, at the moment they're just blinking (I imagine in shock at seeing this old woman). I did play with the idea that Helen could reach her arms out a little when Edith looks like she's about to fall, but I'm still unsure of that.
so much white space
Edith on her own



Wednesday, 15 April 2015

FOR TEAM VELOETOILE: SHOT 67 Version 03 & 68 Version 02


FOR TEAM OLD LADY: SCENE 04 - SHOT 02 [ROUGH]

The green box is the substitution for the cam, same with the handbag. Edith is supposed to appear tired in this shot, and also slightly overwhelmed by the scale of the shopping mall - we may add a POV shot of the mall inbetween, just as she starts looking scared so we can see the scale of the mall.

Sunday, 12 April 2015

FOR TEAM VELOETOILE: SHOT 66 Version 03

Splined and with facial/ hair animation! I did alter a lot since the blocked version, such as the timing which is now 232 frames instead of the original 139. It's a few seconds difference but it should be fine because it's set in the hospital as opposed to the racing/ action scenes in the other parts of the film.

The most difficult part was when he tries to sit up, I'm still not fully satisfied with it. It doesn't help that you can't tell if his elbows touch the bed or not (for weight), hopefully it'll make sense with shadows.

Shoulders on this rig go a bit funny when turned, I'm not sure if it might be my animation pushing the limits of the rig either so I'll have to wait till the shoulders are fixed.

The previous blocked shot is here: http://whey-an.blogspot.co.uk/2015/02/for-team-veloetoile-shots-66-blocked.html

FOR TEAM COLOURLESS: SHOT 20 Version 04 [+ ball prop]

Added shadows (in the form of ovals) and made a proper ball prop. The ball was originally going to be one block colour, but we realised that without some kind of indicator then the viewer wouldn't notice the ball spinning. Didn't want to be too complicated, so I added some grass/ dirt stains.
SHOT 20 (Version 04)
The ball prop
The ball prop was created hastily in photoshop, but is easily replaceable on my animation because the ball is a symbol. So, if the director decides to alter the design all I have to do is import it into flash and it will replace the ball symbol (similar to referencing in maya but in flash!)